Filed under: 3D, design | Tags: 3D, b&w, black & white, character, man, Maya, model, Render, sci-fi, tri
I’ve been working away on the clothing for this guy. As with the heads, I’ve got a basic topology going on and I’ll be adding further detail love soon.
Then it’ll be time to reuse what I can for the other characters, who happen to be dressed in the same uniform. Convenient!
UPDATE – 13th July
Right, I’ve been to hell and back on this body thing. I’ve re-modeled and re-proportioned my heart out. Here’s a little test that shows off the beauty of displacement maps (and bump/diffuse/specular).
I’m pretty happy with the results I’m getting at render time from such a low poly mesh. Now that the work flow is sorted, time to get going with the real thing!
UPDATE – 13th July (after a 10 hour sesh
)
UV’d the trousers and boots today. Took them into zbrush for their displacements and had a quick bash at a material for the boots. Next I’ll be trying to refine the displacement for the boots so I can get some laces and straps in there.
I like doing these renders after a hard slog, it’s nice to see things coming together! Right, time to eat !
Cheers
Arron
2 Comments so far
Leave a comment
<a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <pre> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>





Bloody good rendering on those clothes!
Comment by Mark H July 14, 2009 @ 11:35 pmThank you Mark !
Comment by amoseem July 15, 2009 @ 10:50 am