Filed under: 3D, design | Tags: 3D, character, lighting, man, Maya, model, Render, sci-fi, tri
Been powering through Adams blend-shapes (wot makes his face move ‘n’ that). Here he is looking a bit smarmy, I’m not sure why. His texture is a temporary one for testing. He will look quite different in the end.
It’s nice to see these characters slowly coming to life!
UPDATE - 31st July
UPDATE – 3rd August
I’ve finally finished Adams blendshapes. It’s been a lot of work but it’s so worth it when you get to see him mush up his face like so
Now lets see if I can get Taren and Lennons finished before the end of the week !
Cheers
Arron
Filed under: 3D, design | Tags: 3D, character, Maya, model, Render, sci-fi, tri
Been working loads on getting my heads looking good, but I don’t wanna post them just yet
.
Here’s what I did to break up the monotony. I’ve gone and roughed in some proportions for the other characters. It shows off where I’m trying to be smart (lazy) with the work needing to be done with this project.
Once I get into the textures good and proper it should be alot less obvious that they share the same mesh and displacements
UPDATE – July 20th (1am)
The aforementioned heads, with added improvement !
Cheers
Arron
Filed under: 3D, design, photoshop | Tags: 3D, character, lighting, man, Maya, model, photoshop, Render, sci-fi, tri
Spent most of today doing new textures from scratch. Got a decent work-flow going now, though it still takes a lot of time. The jacket and trousers are basically done. I’ll be re-using these for two other characters. Once I take care of that I’ll go in and do a final pass on them all to add a bit of personality to each costume.
Unfortunately there’s is a bit of ugly texture distortion going on around the inside leg, near the crotch. I’ll maybe roll my sleeves up and fix the uv’s in that area. Might not be worth it however, there are no crotch shots in this film !
Cheers
Arron







